/lock command -- Locks teams for multiple consecutive rounds. Playing with a
variety of people is fun, but the flipside is that balance is hard to come by.
Sometimes it's nice to stick with certain teams for a few rounds to ensure
competitive play. I can also foresee value in such a tool in future tournaments
where maintaining the same teams through multiple rounds is a must-have.
Here's how it works: type /lock # where # is the number of rounds the lock is
intended to last. That way if an admin forgets to remove the lock, it will
automatically expire after a few rounds. Maybe set default to 5 rounds. /unlock
immediately terminates the /lock.
When a /lock is in effect, players are not able to switch teams. An admin may
switch a player's team. (However a team is organized at the end of the round is
what's remembered by the /lock.) Players who leave and join back later (or who
were kicked) automatically join the team they were on prior to departure.
Original issue reported on code.google.com by Jomskylark on 26 Oct 2014 at 4:26
Original issue reported on code.google.com by
Jomskylark
on 26 Oct 2014 at 4:26