Closed GoogleCodeExporter closed 9 years ago
Thanks for reporting. I have less time at the moment, so it'll take a while
until I'm able to fix this and issue #10.
Original comment by Uli.He...@googlemail.com
on 24 Dec 2010 at 2:33
In your example, you forgot to:
world.SetDestructionListener(new b2DestructionListener);
If you add this line, everything seems to work as expected.
Nevertheless, this is the wrong way to implement the b2DestructionListener
(although it works). I'll write a wiki entry about that.
Original comment by Uli.He...@googlemail.com
on 9 Jan 2011 at 12:13
Original issue reported on code.google.com by
kristjan...@gmail.com
on 21 Dec 2010 at 2:55Attachments: