google-code-export / bwapi

Automatically exported from code.google.com/p/bwapi
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replay not exactly #143

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. use a AI module to play the game.
2. replay with the LastReplay.rep to view the game.
3. replay not exactly same with the original game.

What is the expected output? What do you see instead?
replay should be what replay meanings.

What version of the product are you using? On what operating system?
r1656

Please provide any additional information below.
the problem is realized from
http://code.google.com/p/neoe-bw-ai-missions/wiki/T12

Original issue reported on code.google.com by neoedmund on 28 Nov 2009 at 5:24

GoogleCodeExporter commented 9 years ago
i looked the source of "Chaos-Plugin for 1.16.1 Version 0.8.9.1" autoreplay 
function.
It's just copy the LastReplay.rep to other names. and i played LastReplay.rep 
itself.
so bug should not be in the autoreplay plugin. 

does bwapi use some commands that will not be recorded by replay? 

Original comment by neoedmund on 28 Nov 2009 at 5:30

GoogleCodeExporter commented 9 years ago
Replays aren't really a concern for BWAPI right now. Maybe it is in your AI? It 
could
be that sending too many commands at once overloads the frame buffer used for
replays. That's my best guess.

Original comment by AHeinerm on 28 Nov 2009 at 5:42

GoogleCodeExporter commented 9 years ago
I view the rep file using [http://code.google.com/p/bwhf/ bwhf], it records 
well. 
so it seems nothing to do with bwapi. its maybe a "bug" of broodwar. 
maybe issue no more than 1 command per frame will work?(not tested). 

Original comment by neoedmund on 28 Nov 2009 at 5:53

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago

Original comment by lowerlo...@gmail.com on 7 Dec 2009 at 6:08