Closed GoogleCodeExporter closed 9 years ago
This is most likely because tanks and goliaths have "turrets" which can attack,
the
unit that you access as tank can't attack. You can access the turret in some
way,
maybe something like getChild. I don't know how it is implemented but I am sure
there
is a way.
Original comment by Heckl.Jo...@googlemail.com
on 23 Jan 2010 at 12:02
OK...
I hope BWAPI could have more documentation. Most functions are not documented
enough.
Original comment by hero...@gmail.com
on 23 Jan 2010 at 8:32
Why read documentation? :) Just play about and try some probably crazy
thoughts,
and you're there :)
Original comment by tai...@nm.ru
on 23 Jan 2010 at 9:45
well. It is interesting and exciting to try a few things. But it is boring to
test
EVERY function. hope BWAPI will have more documentation.
Original comment by hero...@gmail.com
on 23 Jan 2010 at 9:50
Original comment by AHeinerm
on 28 Jan 2010 at 9:46
Hi guys,
in which unit is exprimed weapon cooldown? (milliseconds, frames, .. ?)
thanks
Original comment by mehdi.ra...@gmail.com
on 3 Mar 2010 at 4:48
I believe it's in frames.
Original comment by hero...@gmail.com
on 3 Mar 2010 at 9:06
Is there some kind of getWeaponMaxCooldown, to know of often we give an attack
move
order ? (if too often, the unit just keep moving without attacking)
Original comment by mehdi.ra...@gmail.com
on 3 Mar 2010 at 11:08
Please verify if r2109 has fixed this issue.
Original comment by AHeinerm
on 6 Mar 2010 at 8:14
Original issue reported on code.google.com by
hero...@gmail.com
on 22 Jan 2010 at 7:55