google-code-export / bzzwolfsp

Automatically exported from code.google.com/p/bzzwolfsp
GNU General Public License v3.0
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Fails to start #9

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Compile
2. Place game data in one of two locations
3. Run the game

What is the expected output? What do you see instead?
Game should work. Black screen fades in and then out, no error message left in 
the crash log.

What version of the product are you using? On what operating system?
r37 on Mac OS X 10.6.7 compiled with 10.6 SDK.

Please provide any additional information below.
Wolf 1.41 MacOSXS-i386 May 29 2011
----- FS_Startup -----
Current search path:
/Users/Chris/Library/Application Support/Wolfenstein/main/sp_pak4.pk3 (21 files)
/Users/Chris/Library/Application Support/Wolfenstein/main/sp_pak3.pk3 (14 files)
/Users/Chris/Library/Application Support/Wolfenstein/main/sp_pak2.pk3 (232 
files)
/Users/Chris/Library/Application Support/Wolfenstein/main/sp_pak1.pk3 (1342 
files)
/Users/Chris/Library/Application Support/Wolfenstein/main/pak0.pk3 (4775 files)
/Users/Chris/Library/Application Support/Wolfenstein/main
build/release-darwin-ub/main

----------------------
6384 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing wolfconfig.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "Quartz"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode 6: 1024 768
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '800x500 1024x640 1152x720 1280x800 720x480 640x480 800x600 
1024x768'
GL_RENDERER: NVIDIA GeForce 9400M OpenGL Engine
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce 9400M OpenGL Engine
GL_VERSION: 2.1 NVIDIA-1.6.26
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program 
GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects 
GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays 
GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements 
GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 
GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector 
GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence 
GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators 
GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil 
GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip 
GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters 
GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture 
GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 
GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression 
GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture 
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader 
GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two 
GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers 
GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex 
GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object 
GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object 
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle 
GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color 
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr 
GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic 
GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs 
GL_EXT_stencil_two_side GL_EXT_depth_bounds_test 
GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 
GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp 
GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer 
GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex 
GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 
GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels 
GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel 
GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite 
GL_NV_blend_square GL_NV_fog_distance GL_NV_depth_clamp 
GL_NV_multisample_filter_hint GL_NV_fragment_program_option 
GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 
GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 
GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays 
GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent 
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
ATI truform: disabled
NV distance fog: disabled
Forcing glFinish
Initializing Shaders
...loading 'scripts/ai.shader'
...loading 'scripts/alpha.shader'
...loading 'scripts/blacksmokeanim.shader'
...loading 'scripts/blacksmokeanimb.shader'
...loading 'scripts/characters.shader'
...loading 'scripts/clipboard.shader'
...loading 'scripts/common.shader'
...loading 'scripts/cursorhints.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/expblue.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/fijets.shader'
...loading 'scripts/firest.shader'
...loading 'scripts/flamethrower.shader'
...loading 'scripts/funnel.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/heat.shader'
...loading 'scripts/lights.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/maxx.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/metal.shader'
...loading 'scripts/models.shader'
...loading 'scripts/netest.shader'
...loading 'scripts/oldwolf.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/particle.shader'
...loading 'scripts/q3view.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/signs.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/solo.shader'
...loading 'scripts/surfaces.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/twiltb.shader'
...loading 'scripts/twiltb2.shader'
...loading 'scripts/ui.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_notebook.shader'
...loading 'scripts/ui_wolf.shader'
...loading 'scripts/viewflames.shader'
...loading 'scripts/walls.shader'
...loading 'scripts/z_light.shader'
----- finished R_Init -----

------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "coreaudio".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x198ca00 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(/Users/Chris/Library/Application 
Support/Wolfenstein/main/uii386.dylib)... 
Sys_LoadDll(/Users/Chris/Library/Application 
Support/Wolfenstein/main/uii386.dylib): succeeded ...
Sys_LoadDll(ui) found vmMain function at 0x1df916f0
----- CL_Shutdown -----: Received signal 10
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------

Original issue reported on code.google.com by riddian@gmail.com on 30 May 2011 at 8:12

GoogleCodeExporter commented 9 years ago
Can you send me your binaries ? I'll try them out on my machine to see if these 
work.

Original comment by frederik...@gmail.com on 30 May 2011 at 8:32

GoogleCodeExporter commented 9 years ago
Sure, I built X86 only.

Original comment by riddian@gmail.com on 30 May 2011 at 11:30

Attachments:

GoogleCodeExporter commented 9 years ago
I'll try them when I have a chance.

In attach you can find a mac os x build from my machine, that worked on mine 
and a couple of other os x 10.5/10.6 machines, let me know if this one works or 
not.

Original comment by frederik...@gmail.com on 30 May 2011 at 11:39

Attachments:

GoogleCodeExporter commented 9 years ago
Very interesting, the file you sent across seems to work fine. Would love to 
find out why I'm having trouble running my compiled version. Anyway, thanks 
very much.

Original comment by riddian@gmail.com on 30 May 2011 at 11:49

GoogleCodeExporter commented 9 years ago
can you combine my wolfsp.app file with your main/*.dylib files and also your 
wolfsp.app with my main/*.dylib files ?

Original comment by frederik...@gmail.com on 30 May 2011 at 12:25

GoogleCodeExporter commented 9 years ago
Your wolfsp.app with my main/*.dylib files works fine. Your main/*.dylib files 
with my wolfsp.app fails.

Original comment by riddian@gmail.com on 30 May 2011 at 12:45

GoogleCodeExporter commented 9 years ago
and if you just compile it and don't make a .app file (with the 
make-macosx-bundle.sh)
and just run ./wolfsp.x86 (not sure about the name :) ) from the build 
directory ?

Original comment by frederik...@gmail.com on 30 May 2011 at 12:49

GoogleCodeExporter commented 9 years ago
(I forgot to mention that you have to run it from the command line)

Original comment by frederik...@gmail.com on 30 May 2011 at 12:49

GoogleCodeExporter commented 9 years ago
Thanks, well I tried compiling it using make alone which doesn't compile 
libSDL-1.2.0.dylib so I copied it from your working version. Program exhibits 
exactly the same problem with same output listed above. I'm guessing this must 
be a problem compiling with the 10.6 SDK. Don't have anything older to test it 
with sorry.

Original comment by riddian@gmail.com on 30 May 2011 at 12:57

GoogleCodeExporter commented 9 years ago
Do you have an xcode version 3.x somewhere on your dvd's ?
the older SDK is included on these disks

Original comment by frederik...@gmail.com on 30 May 2011 at 1:18

GoogleCodeExporter commented 9 years ago
Okay compiled it under 10.5 SDK and it works fine. Will test MP version now as 
I had a similar problem with that.

Original comment by riddian@gmail.com on 30 May 2011 at 2:07

GoogleCodeExporter commented 9 years ago
Good to know, I'll try to figure out what goes wrong with the 10.6 SDK, thanks 
for reporting !

Original comment by frederik...@gmail.com on 30 May 2011 at 4:35

GoogleCodeExporter commented 9 years ago
Thanks very much :)

Original comment by riddian@gmail.com on 30 May 2011 at 7:15

GoogleCodeExporter commented 9 years ago
are you still having this problem ?
I'm on os x lion now, can't test it at the moment on 10.6

Original comment by frederik...@gmail.com on 25 Oct 2011 at 8:25

GoogleCodeExporter commented 9 years ago

Original comment by frederik...@gmail.com on 16 Jan 2012 at 2:54