What steps will reproduce the problem?
1. <q2.exe> +set ctf 1 +map q2ctf1
2. Join a team and spawn.
What is the expected output? What do you see instead?
The player appears to be stuck in the ground on first spawn. The following
error message is printed:
PF_configstring: index 1312 overflowed: 105 > 63
The error message is colored so I suspect it's originating from Q2PRO
rather than the game lib. This needs to be tested with another engine to
determine if it's a problem with CCQ2 or not.
Original issue reported on code.google.com by Jayschwa on 31 May 2010 at 6:59
Original issue reported on code.google.com by
Jayschwa
on 31 May 2010 at 6:59