Open GoogleCodeExporter opened 9 years ago
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Ok, seems that I found the issue, I just reverted the change in the dip.c file
as follow:
249 + if( DOLReadSize == DOLSize || (PatchState == 2 && ELFNumberOfSections ==
0))
249 - if( DOLReadSize >= DOLSize || (PatchState == 2 && ELFNumberOfSections ==
0))
I just changed the ">=" in the patch to "==", re-compile and everything in Need
for speed Hot Pursuit 2 works again without the error message. I do not know
yet if this cause other games to crash. Change done in DMLr49.
Original comment by jmpedra...@gmail.com
on 3 Mar 2012 at 7:26
excuse me, can you tell me where can I find that dip.c file?
Original comment by aaasss55...@gmail.com
on 11 Sep 2012 at 6:46
Original issue reported on code.google.com by
jmpedra...@gmail.com
on 3 Mar 2012 at 5:09Attachments: