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Guild Worker #183

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
could you add a guild battle tab where as if there is a guild battle it will 
engage targets and collect awards when battle is over

Original issue reported on code.google.com by biocide2...@gmail.com on 27 Sep 2010 at 10:50

GoogleCodeExporter commented 9 years ago
I have lots of ideas for a Guild worker, but not much time to implement them.  
I could use some help.

Original comment by brianbar...@gmail.com on 30 Sep 2010 at 5:59

GoogleCodeExporter commented 9 years ago
Just getting back to coding and spoken briefly on msn, but we'll get this done 
if it kills thousands of other guilds first ;-)

Original comment by RycochetTM on 1 Oct 2010 at 5:11

GoogleCodeExporter commented 9 years ago
It would probably be too cumbersome to save all the guild information locally 
huh?  Something like 11,000 guilds.

Unlike battle though, you can find out everything you need to know on any guild 
in the entire list at any time.

I can think of many ways to use all the information available...

Maybe in the worker you set criteria and Golem works in the background parsing 
the pages, looking for guilds that match your criteria.
- guild size
- battle points
- (max|mean|median|min) player level
- % of players who are active in battles.  (You can see any player's battle 
points on their keep page)

The guild battle list is tiny, but you can modify the HTML and attack any guild 
you want.  You just need to know their ID and the timestamp when the guild was 
created.  Both are in the URL for the guild which you can find in the main 
guild list.  
(http://apps.facebook.com/castle_age/guild.php?guild_id=[id]_[timestamp] is the 
format.)

Original comment by brianbar...@gmail.com on 1 Oct 2010 at 5:26

GoogleCodeExporter commented 9 years ago
My mistake, you can't see an individual's battle points on their keep page.  
It's the guild's battle points.  However, you still need to visit the keep page 
to get the person's level, which is important in determining how many battle 
points you get from defeating them in guild battle.

It might also be useful to see how soft a guild is by dueling the members.  
Something to think about...

Original comment by brianbar...@gmail.com on 1 Oct 2010 at 5:34

GoogleCodeExporter commented 9 years ago
I think the first and most important thing for the Guild worker is Guild Member 
attacking - use up those tokens while a battle is active. Fortunately that's 
probably also the easiest thing to do for it :-P

Not sure how much difference Generals or anything make, but as things get 
discovered we'll be able to compensate.

Choosing the battle targets could probably take various options, but the 
simplest one would always be to target the person with the weakest health 
(that's above say 10) and slowly take them all out.

Finding guilds that are useful to target would be the second thing. You've had 
some experience looking for them, so no doubt can put that into words well 
enough...

We do need to get some sort of scouting code going on - but would be better to 
save stuff in Army - just need to add an option for flushing info after a time 
into it.

We need a Guild dashboard tab. Now sure exactly what form it should take - but 
possibly being able to manually set your target order and quickly view battle 
overviews etc.

Original comment by RycochetTM on 1 Oct 2010 at 5:38

GoogleCodeExporter commented 9 years ago
Guild battle points / number of members / time in existence = how active it 
is...

Sure we can come up with something ;-)

Original comment by RycochetTM on 1 Oct 2010 at 5:39

GoogleCodeExporter commented 9 years ago

Original comment by RycochetTM on 23 Oct 2010 at 9:02

GoogleCodeExporter commented 9 years ago
You would need to incorporate something for the Guild Monsters as well.

Original comment by p_ha...@hotmail.com on 30 Oct 2010 at 5:05

GoogleCodeExporter commented 9 years ago
New Guild worker created to do battles in latest release.

Original comment by 0Artifi...@gmail.com on 21 Mar 2011 at 6:26

GoogleCodeExporter commented 9 years ago

Original comment by 0Artifi...@gmail.com on 5 May 2011 at 7:46