Closed GoogleCodeExporter closed 9 years ago
Hi, thanks for reporting this issue. I recall this issue has been corrected,
but the download was tagged as deprecated because it is in experimental flux.
(The deprecated tag is now removed, you'll find it in the normal download area.)
Please try scrollbuffer01.zip and let me know if your issue is indeed fixed.
Original comment by stabbing...@gmail.com
on 14 Aug 2011 at 8:16
I don't have this error anymore. Now I have a memory error, because the python
process exceed 2gb for this 1000*1000 tile map.
I guess your lib doesn't fit to my project.
But nice work :)
Original comment by yoan.lec...@gmail.com
on 14 Aug 2011 at 8:53
If you're hitting a memory bottleneck, you may wish to take a look at the
tiled2 branch.
https://gummworld2.googlecode.com/svn/branches/tiled2
It has a SuperMap class that seamlessly connects (auto-load, -display, and
-unload) multiple maps. Thus, you can make larger virtual maps out of smaller
Tiled maps that will fit in a much smaller memory footprint.
Thanks for the compliment. :)
Original comment by stabbing...@gmail.com
on 14 Aug 2011 at 11:36
Seems interesting, I'll check that.
But I was wondering : a 1000*1000 tile map is 1 000 000 tiles. To occupy 2GB,
that's 2KB per tile. It seems huge. That's because the texture of a tile is
loaded for everty tile even if the tile is not visible on the camera?
Original comment by yoan.lec...@gmail.com
on 15 Aug 2011 at 10:19
I'd be happy to assist further. I feel I don't enough information to form a
succinct reply, and this has ventured away from the original issue. Would you
mind continuing our discussion on the mailing list mentioned on this site's
home page, or mail stabbingfinger at gmail.
Original comment by stabbing...@gmail.com
on 15 Aug 2011 at 9:19
Original comment by stabbing...@gmail.com
on 15 Aug 2011 at 9:20
Original issue reported on code.google.com by
yoan.lec...@gmail.com
on 14 Aug 2011 at 4:50