Open GoogleCodeExporter opened 9 years ago
I looked at several tutorials and found that they are using:
glEnable(GL_TEXTURE_2D);
Prior to using point sprites, whereas we don't. Perhaps that is the issue.
Original comment by ShadowIs...@gmail.com
on 15 Oct 2012 at 3:30
It seems the issue is due to hardware dependent limits on the acceptable sizes
of point sprites. Some platforms report that they only support point sprites of
size 1x1 for example - in that case point sprites cannot be used normally.
jME3 particles should be able to detect if point sprites are supported properly
and if so, use them, otherwise they should fallback to triangle-based particles.
Original comment by ShadowIs...@gmail.com
on 19 Nov 2012 at 3:53
Original issue reported on code.google.com by
remy.bou...@gmail.com
on 15 Oct 2012 at 3:07