Open GoogleCodeExporter opened 9 years ago
Following attributes in consideration:
- Damage amount to player
- Aggro radius
- Scream event aggro radius
- Move speed
- States
* Wander - Default, character navigates nodes
* Alert - Triggered by other banshee scream events, navigates to origin of event
* Hostile - Triggered by Player within aggro radius, will chase and refresh state every 5 seconds to check that the player is still within aggro range
* Fleeing - Triggered by Torch light radius, causes banshee to navigate away from the player location. Takes precedent over the Hostile state.
Original comment by MIKUiq...@gmail.com
on 15 Mar 2013 at 7:58
Original comment by MIKUiq...@gmail.com
on 31 May 2013 at 3:44
Original comment by MIKUiq...@gmail.com
on 31 May 2013 at 4:41
Original issue reported on code.google.com by
MIKUiq...@gmail.com
on 15 Mar 2013 at 4:21