Closed GoogleCodeExporter closed 9 years ago
Updated summary with actual bug causing symptoms:
When world cleanup gets called, models are cleaning up (and clearing out their
transforms) before motions that rely on those transforms clean up.
Original comment by erik.kit...@gmail.com
on 10 Aug 2011 at 9:36
Another bug was compounding to cause this issue:
Motions were not cleaning up properly when multiple motions were stacked on the
same transform.
Original comment by erik.kit...@gmail.com
on 11 Aug 2011 at 6:03
Fixed with latest commit. Motions should now clean up in a more dependable
manner. They also subscribe to the Model's cleanup message and clean themselves
up first.
Original comment by erik.kit...@gmail.com
on 11 Aug 2011 at 6:22
Verified
Original comment by jpywt...@gmail.com
on 8 Sep 2011 at 7:28
Original issue reported on code.google.com by
scott.kr...@gmail.com
on 8 Aug 2011 at 7:06