Open GoogleCodeExporter opened 9 years ago
Hi
Thank you for your researches about LOL model viewer, Its excellent tools.
In my opinion reverse engineering is more harder than engineering! because as
you know reverse engineering need more knowledge.
I'm trying to read bones animation data from LOL .ANM version 4, and i did
success to read some header data, but bones key frames information such as
boneID,position and rotation is not same as older version.
There isn't any bone name in the version 4 of .Anm file.
But there are too many positions and rotations that are not equal to
BoneCount*FrameCount!
The wonderful thing is that bone positions are sorted(binary sort)! seems that
the owner class used std::map or somethings else for container.
I have some script that can share with you.now i'm working on .Anm file full
time ;)
How can i contact with you directly, if is possible, any Messenger ID ?!
Thank you for your attention.
Ahmadi
Original comment by BP2...@gmail.com
on 1 Oct 2012 at 2:39
Hi, have you made any progress concerning the new anm file format ?
Original comment by mysticgi...@googlemail.com
on 8 Apr 2013 at 4:15
LOL model viewer will continue to update?
Original comment by project...@gmail.com
on 8 Jun 2013 at 6:49
how to fix the problems with the animations?
Original comment by samuel.s...@hotmail.com
on 28 Jul 2014 at 9:37
Original issue reported on code.google.com by
Sapphire...@gmail.com
on 3 Mar 2012 at 10:21