Open GoogleCodeExporter opened 9 years ago
Hello!
I made some research on MonoXNA 3D. There are some classes that are partialy
made,
but much is only NotImplementedException().
There are some methods that aren't in.
I tried NeHe lesson02 for XNA. It is on next link:
http://www.gamedev.net/community/forums/topic.asp?topic_id=464662
Problem is even that is old solution (XNA 2.0) and it is not auto convertable.
It
uses some obsolute methods.
There are next methods/classes needed to be implemented:
(Matrix.cs)
- public static Matrix CreatePerspectiveFieldOfView(float fieldOfView, float
aspectRatio, float zNearPlane, float zFarPlane)
(GraphicsDevice.cs)
- public void Clear(ClearOptions options, Color color, float depth, int stencil)
- public void DrawUserPrimitives<T>(PrimitiveType primitiveType, T[]
vertexData, int
vertexOffset, int primitiveCount)
(EffectPass.cs)
- public sealed class EffectPass - whole class
need to be added:
- BasicEffect.Begin
- BasicEffect.End
- basicEffect.CurrentTehnique
- basicEffect.CurrentTehnique.Passes
- basicEffect.CommitChanges
If someone knows more basic 3D XNA poject, please say so! :)
Original comment by gse...@gmail.com
on 28 Feb 2010 at 1:43
I will take a look and implement the missing methods/classes.
Original comment by timpam...@gmail.com
on 28 Feb 2010 at 5:56
Original issue reported on code.google.com by
gse...@gmail.com
on 10 Feb 2010 at 6:22