What steps will reproduce the problem?
1- Create a BitmapData
2- BitmapData.draw a couple of bitmaps with alpha channel
3- With flash it works fine, in windows it produces the problem.
What is the expected output? What do you see instead?
Expected: blended output
Actual: replaced pixels without blending colors when alpha channel != 0xFF
What version of the product are you using? On what operating system?
NPM 3.4.1 - Windows 8
Please provide any additional information below.
I'm not sure about this. But, is the drawing to a BitmapData performed as a
software rendering? If so, it would be faster and will fix this issue to use
BitmapData as a render target.
What I am trying to achieve is to perform a masked transition as shown in
there:
http://blog.cballesterosvelasco.es/2012/02/transiciones-alpha-de-mascara-en-xna.
html
There is an example with the haxe class performing this:
http://pastebin.com/sN5JjvrR
Original issue reported on code.google.com by soywiz on 19 Aug 2012 at 1:32
Original issue reported on code.google.com by
soywiz
on 19 Aug 2012 at 1:32