google-code-export / oregoncore

Automatically exported from code.google.com/p/oregoncore
GNU General Public License v2.0
1 stars 0 forks source link

Steady Shot #118

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
By miraco (17 April 2010 - automatically ported issue):

http://www.wowhead.com/spell=56641 makes too low dmg.
It makes lower dmg like auto shoot that dows normaly not be so
sorry for english xD

Original issue reported on code.google.com by stfxm...@gmail.com on 30 Dec 2010 at 3:34

GoogleCodeExporter commented 9 years ago
By niyo:
dmg is ok, but lets wait what the other ppl say

Original comment by stfxm...@gmail.com on 30 Dec 2010 at 3:34

GoogleCodeExporter commented 9 years ago
By Anonymous:
Confirmed!
Steady Shot actually does lower damage than normal auto shots.

Original comment by stfxm...@gmail.com on 30 Dec 2010 at 3:34

GoogleCodeExporter commented 9 years ago
By miraco:
Steady Shot actually does lower damage than normal auto shots.
But normaly thesteady shotmust make more damage than normal auto shots. So its 
a bug ;)

Original comment by stfxm...@gmail.com on 30 Dec 2010 at 3:34

GoogleCodeExporter commented 9 years ago
By niyo:
hm.. formula is ok

Original comment by stfxm...@gmail.com on 30 Dec 2010 at 3:34

GoogleCodeExporter commented 9 years ago
By miraco:
Hmm
But why does autohit makes more dmg as seeady shot? i makes maybe 700 Steady 
Shoot and 900 Autoshoot (Non crits) By crits steady shoot makes ca. 2k and auto 
shoot 2,1k But thats not retail like

Original comment by stfxm...@gmail.com on 30 Dec 2010 at 3:34

GoogleCodeExporter commented 9 years ago
By niyo:
on my realm I changed the formula to this, now the dmg is ok:
http://pastebin.com/h82i523a
the formula is not blizzlike now but the dmg is blizzlike

Original comment by stfxm...@gmail.com on 30 Dec 2010 at 3:34

GoogleCodeExporter commented 9 years ago
By stfx:

Original comment by stfxm...@gmail.com on 30 Dec 2010 at 3:34

GoogleCodeExporter commented 9 years ago
By kerhong:
Maybe it's the other way around? Whites are too strong and yellows are too weak?
That would make sense, because people are complaining about meele being too 
strong

Original comment by stfxm...@gmail.com on 30 Dec 2010 at 3:34

GoogleCodeExporter commented 9 years ago
By oneb1t:
maybe..

Original comment by stfxm...@gmail.com on 30 Dec 2010 at 3:34

GoogleCodeExporter commented 9 years ago
By lukaasm:
and so ? steady shot isn't based on auto shot so why it should be taken to 
comparision ?
steady shot is based on normalized ranged weapon base dmg so on that what is on 
item tooltip and get 0.2 RAP buns, while auto shot is based on weapoon dmg and 
every 14ap incrases its dmg by 1 dps. So it's actually working ok... u are 
folks comparing too different things that has nothing common. If SS deal more 
dmg tna as so why u need rotation when u can spam SS and be happy
example:
s3 rifle in tooltip has:
223-336 dmg nor
so we take max dmg: 336(just example, we still need normalize it), pvp mm 
hunter has: 2k ap so 0.2 RAP = 400
max dmg = 736 without talent modification and armor mitigation.
My ss deals 640 dmg on terokkar basilisk wich is equal dmg calculation 
mitigated by armor, while AS should deal: 336 +340dps increase so: 336 + 
340*(speed) = 900-1100 without armor mitigation.
EVERYTHING IS WORKING CORRECT

Original comment by stfxm...@gmail.com on 30 Dec 2010 at 3:34

GoogleCodeExporter commented 9 years ago
By Anonymous:
i'm agree with lukaasm, this spell work normally...

Original comment by stfxm...@gmail.com on 30 Dec 2010 at 3:34

GoogleCodeExporter commented 9 years ago
By kerhong:

Original comment by stfxm...@gmail.com on 30 Dec 2010 at 3:34

GoogleCodeExporter commented 9 years ago
By kerhong:
Yeah.. lukaasm got it right.. math is good

Original comment by stfxm...@gmail.com on 30 Dec 2010 at 3:34