Closed GoogleCodeExporter closed 9 years ago
By alexandro:
confirmed issue with item dupe :/
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By oregon:
ok, this bug is accepted, when someone has the time it will be fixed.
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By alexandro:
bump*
and there is another kind of dupe through guild bank.
it works same as described before:
1. fill main bag with stacks of items you want to dupe (16/16 slots should be
filled)
2. push empty bags into slots f8 and f9 (f10 and f11 should be empty)
3. move bag from f9 to f10, than from f10 to f9, finally from f9 to main bag;
after that bag is gone;
4. open guild bank - split all stacks from main bag -> leave only 1 peace of
stack into main bag and other items push into guildbank;
5. logout
6. after relog all your stack in main bag are full + items in guild bank.
This trick doesn't work in tc2, so, I guess, fix could be revealed and imported
into Oregon.
video guide:
http://www.youtube.com/watch?v=Lws8Yxbwmf4
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By pdx15:
Very severe bug, server economy collapses in the face of.
Rare components packs on cheap stuff sell ((
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By pdx15:
fix guild bank dupe
http://mangos.svn.sourceforge.net/viewvc/mangos?view=rev&revision=6709
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By pdx15:
fix trade dupe
http://mangos.svn.sourceforge.net/viewvc/mangos?view=rev&revision=6565
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By alexandro:
This fixes are already implemented in trinity-243/oregon, so they can't help
with dupe problem.
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
This should be priority
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
I think the bug is because the emulator is saving a temporal or uncleaned array
with items in bank at the moment of the logout.
Sorry I can't help you with trinity/mangos code, I really didn't looked at it
to understand how it works.
One possible fix should be (pseudo code)
on logout:
{
if (user have bank window open)
{
close bank window (this will save the current items on database)
}
if (user have trade window open)
{
cancel trade;
}
}
Another posible fix (the best one but more hard to find the bug in code) is to
find where in the code is the part to save inventory/bank items and check where
is not deleting in an array the stacked items.
- Peluche
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
One possible fix should be (pseudo code)
#!pseudo
on logout:
{
if (user have bank window open)
{
close bank window (this will save the current items on database)
}
if (user have trade window open)
{
cancel trade;
}
}
Another posible fix (the best one but more hard to find the bug in code) is to
find where in the code is the part to save inventory/bank items and check where
is not deleting in an array the stacked items.
- Peluche
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By krz:
http://paste2.org/p/727405
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
Checking it, thanks for the patch
-Peluche
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
The bug is still working with this patch (http://paste2.org/p/727405) at least
using trade - Peluche
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By plank:
Trade dupe or cheat via trade when you swap bags?
Can you explain?
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
Trade duppe I mean - Peluche
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
Nobody knows to fix it ?
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By plank:
do you know method how to dupe with trade?
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By oregon:
still searching a solution. Instead of bumping, help searching;)
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By oregon:
could this be a solution?
http://bitbucket.org/oregon/trinity_changelog/changeset/7142e253292a
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By niyo:
looks good yes, but someone have to implement the patch and try to dupe
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
Bug still working with that patch, just tested it.
- Peluche
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
ehh, IMO, this isssue should be pass protected or smth like that, beacause now,
everyone can read it and clone lots of items on it's server, being afraid it'll
got fixed. :/.
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
What about this fix
http://dev.trinitycore.org/trinitycore/changeset/834673a22a78
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
That fix doesn't work at all, first of all, the bug exploit still working,
second, doesn't let the people enchant their items. - Peluche
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By digerago:
as if to put all these things from the bags to the player bank and to buy new
things - the bug is repeated, but only with a player bank!
cloned and things are not stacking!
serious bug...
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
Yes, it is a serious bug with no fix yet, I test every fix people post with no
success...
- Peluche
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
Bug is at Player.cpp
void Player::_SaveInventory()
Trying to find a solution...
-Peluche
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By stfx:
Please try attached patch for trade exploit.
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By stfx:
Added in r213. Please comfirm if trade exploit is fixed. Guild exploit could
still work but I am currently backporting the guild code so this issue may be
resolved soon.
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By Anonymous:
Tested the patch, didn't work. -Peluche
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By stfx:
Heavy exploit
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By stfx:
http://code.google.com/p/trinitycore/issues/detail?id=2347
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By stfx:
Fixed
http://www.oregoncore.com/index.php?/topic/344-important-fixed-exploit-dupe -
Please test it
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By stfx:
http://bitbucket.org/oregon/oregoncore/changeset/3055fb636157
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
By pdx15:
khm o_O
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 2:54
Original issue reported on code.google.com by
stfxm...@gmail.com
on 30 Dec 2010 at 2:54