Closed GoogleCodeExporter closed 9 years ago
Ow, I wanted to make a perfect issue entry, and forgot to choose an appropriate
issue type. :<
Could someone please fix it?
Original comment by cri...@gmail.com
on 11 Jul 2008 at 3:12
MMM, could replace our stupid info-maprotation.txt
If rezyn or google wants to check this out and make sure it would work with all
the
extra stuff, this would be great.
Original comment by Paradox460
on 11 Jul 2008 at 6:06
Some comments:
* Where is G_MapExists() defined ?
* *RANDOM* slots will most likely throw a 'missing' warning - easily fixed.
* SST currently uses 2 map rotations and jumps between them with a goto, this
will
not be handled and you will only get the rotation the server is currently on -
but
not the other half of the complete map list. Minor really, but supporting this
would
be a *lot* more code.
Original comment by Rez...@gmail.com
on 11 Jul 2008 at 8:59
Not really a lot more code, just an extra loop. :P
Original comment by amanieu
on 11 Jul 2008 at 9:13
G_MapExists() is defined in g_maprotation.c
grep is your friend :P
Additionally, Just modify the condition that only allows the active map
rotation to output so that all map
rotations output. I intended that the function only output the current map
rotation because the other should
be irrelevant unless it's active.
Original comment by cri...@gmail.com
on 12 Jul 2008 at 2:39
"the other should be irrelevant unless it's active" in most cases - but not in
SST's.
(for clarity)
Original comment by cri...@gmail.com
on 12 Jul 2008 at 2:41
G_MapExists might be qvm specific addition, we don't have it, so would be nice
to
have a patch that includes it :)
I did grep before complaining:
[johne@Fly trunk]$ grep -c "G_MapExists" src/game/g_maprotation.c
/storage/zips/rotation.patch
src/game/g_maprotation.c:0
/storage/zips/rotation.patch:1
Original comment by Rez...@gmail.com
on 12 Jul 2008 at 3:33
G_MapExists was put into Lakitu7's qvm when he merged with the trem svn.
Original comment by amanieu
on 12 Jul 2008 at 7:22
Just so you know, my *RANDOM* thing added an existence check to right before it
issues the "map <mapname>"
command. I doubt it will interfere, but I am just informing. (It was at least
partly intended as a backup incase
the *RANDOM* chooser failed for some reason...)
Original comment by doomagent13@yahoo.com
on 16 Jul 2008 at 6:42
No significant work done on. Can be re-opened if interest is still there.
Original comment by Paradox460
on 5 Sep 2008 at 11:19
Original issue reported on code.google.com by
cri...@gmail.com
on 11 Jul 2008 at 2:52Attachments: