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Fix up teamvotes #31

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Teamvotes are much more useful as of revision 30 and 31, but there are a
number of small problems.

All these are simply missing features, not actual code bugs.

1. g_pollVotes cvar does not affect teamvote polls. I added this cvar to
allow control over polls, because players may start spamming them, and now
players have started spamming teamvotes.

2. Update vote passed messages. Rezyn fixed them up a bit more, but they
still arent as good as they could be. They still need to display the vote
string.

3. Add caller to the teamvote string. Right now, when teamvotes are called,
they don't display the caller, which is a problem. Simple to fix though.

Original issue reported on code.google.com by Paradox460 on 25 Jan 2008 at 11:28

GoogleCodeExporter commented 9 years ago
Item 2 I intentionally left out.

A good example is if a team calls a teamvote poll:

"move reactor now into the corner"

This is info the other team should not see. To hammer this point home if team 
votes
get reasons:

"vote passed (Y:8 N:1) [Denybuild UnnamedPlayer6 for 'removed turrets from 
reactor'"

Original comment by Rez...@gmail.com on 26 Jan 2008 at 12:11

GoogleCodeExporter commented 9 years ago
Ah, i see what you mean.

But we still need the caller.

Original comment by Paradox460 on 27 Jan 2008 at 2:52

GoogleCodeExporter commented 9 years ago

Original comment by Paradox460 on 28 Jan 2008 at 6:24