Patch adds the following cvars:
g_modBuildableHealth; // Buildable health
g_modBuildableSpeed; // Buildable fire rate
g_modHumanStamina; // Human stamina
g_modHumanHealth; // Human health
g_modAlienHealth; // Alien health
g_modHumanRate; // Human fire rate
g_modAlienRate; // Alien fire rate
g_modWeaponAmmo; // Weapon ammo per clip
g_modWeaponReload; // Weapon reload time
These allow game-changing alterations such as giving humans double health
by setting g_modHumanHealth to 200, or double fire rate with g_modHumanRate
200. half fire rate would be g_modHumanRate 50. All values are percent of
norm - all defaults are zero which is off.
Original issue reported on code.google.com by Rez...@gmail.com on 11 Mar 2008 at 3:02
Original issue reported on code.google.com by
Rez...@gmail.com
on 11 Mar 2008 at 3:02Attachments: