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g_deconTime to set base move delay #79

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Several times per day a player moves the overmind or reactor before any
other play can join the team, and dooms the team to a loss in the first minute.

This patch adds a cvar g_deconTime, which is the time in seconds that must
pass in game before the Overmind or Reactor can be deconstructed. default
is 0, which is disabled.

There is a second mode that can be set with g_deconTime = -1, which will
not allow deconstruction of the OM/RC until 1/3 of the connected players
have joined your team. After 1 minute deconstruction is allowed regardless
of the number of players on the team.

Original issue reported on code.google.com by Rez...@gmail.com on 30 Mar 2008 at 5:24

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GoogleCodeExporter commented 9 years ago
Bad idea.
Base moving is most efficient right at the start of the game because the other 
team
won't have time to cross the map to get to you base. You are forcing a team to
survive for 1 minute in a sucky base that was designed to be sucky to force the 
team
to move.
Also, the second mode will mess up 1v1 games where many people could be 
spectating.

Original comment by amanieu on 30 Mar 2008 at 7:24

GoogleCodeExporter commented 9 years ago
Good, was going to open a issue about this a few days ago.

Original comment by Paradox460 on 30 Mar 2008 at 10:10

GoogleCodeExporter commented 9 years ago

Original comment by Paradox460 on 4 Apr 2008 at 1:50