google-code-export / p-g-qvm

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Killing and Feeding sprees #81

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Attached patch adds killing sprees and feeding sprees:

* g_killingSpree (default 0, otherwise kill rate needed to trigger )

  Rate in kills per minute (roughly) at which point to offer a double reward
  to the player's eventual killer, they get double the credits/evos they
  would normally have gotten for the kill. kill rate counter resets with
  every death.

* g_feedingSpree (default 0, otherwise feed rate needed to trigger )

  rate in feeds per minute (roughly) at which point the player's respawn
  time begins to incurr a delay to slow down further feeding. feeds only
  count into the rate when they are not near base (respective OM/RC).

Original issue reported on code.google.com by Rez...@gmail.com on 1 Apr 2008 at 9:38

Attachments:

GoogleCodeExporter commented 9 years ago
Feeding spree: Good, just make sure it doesn't block other people in the queue.
Killing spree: So you're giving good players even *more* of an advantage? May be
debatable.

Original comment by amanieu on 2 Apr 2008 at 11:35

GoogleCodeExporter commented 9 years ago
Feeding spree simply increases their spawn delay timer (dead time) - doesn't 
touch
the queue which BTW would be ugly to tinker with...

Killing spree bonus worded poorly - it rewards the killer of the one that is on 
the
spree (puts a bounty on their head so to speak)

Original comment by Rez...@gmail.com on 3 Apr 2008 at 1:49

GoogleCodeExporter commented 9 years ago
In that case I completely agree with you. Good players should be worth more 
than bad
players.

Original comment by amanieu on 3 Apr 2008 at 2:04

GoogleCodeExporter commented 9 years ago

Original comment by Paradox460 on 4 Apr 2008 at 1:52