using the following code snippet:
public var cone:Cone = new Cone(null, 300, 300);
override protected function init3d():void {
cone.scale = 3;
cone.pitch(-45);
default_scene.addChild(cone);
}
Instead of getting a cone that is 3 times larger and rotated by 45 degrees,
I get one that is 3 times larger and rotated 135 degrees. It appears that
scale is now scaling not just the size of the object but rotations as well.
If I change the pitch angle to 15 degrees, I get what I was looking for.
using latest papervision 2 svn trunk (At revision: 756) on WinXP Pro
Original issue reported on code.google.com by Debbie.k...@saatchihealthcare.com on 15 Oct 2008 at 5:06
Original issue reported on code.google.com by
Debbie.k...@saatchihealthcare.com
on 15 Oct 2008 at 5:06