google-code-export / papervision3d

Automatically exported from code.google.com/p/papervision3d
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Camera3D.roll has no effect when camera.target is present #121

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create new BasicView setting camera type to CameraType.TARGET
2. Set up any scene
3. Try to set diffenet values with camera.roll - it has no effect, up is 
always Number3D(0, 1, 0)

What is the expected output? What do you see instead?

Camera rotating around Z axis (when no other rotations are applied)

What version of the product are you using? On what operating system?
INFO: Papervision3D Public Beta 2.0 - Great White (September 9th, 2008)
Checked out form trunk today

Please provide any additional information below.
Tried other methods to rotate such as lookAt or rotationZ - no effect.

Original issue reported on code.google.com by zlow...@gmail.com on 31 Oct 2008 at 2:33

GoogleCodeExporter commented 9 years ago
This is expected behaviour. The lookat has an up axis, and that will be set.

Original comment by r.hauw...@gmail.com on 17 Nov 2008 at 12:12