What steps will reproduce the problem?
1. Create new BasicView setting camera type to CameraType.TARGET
2. Set up any scene
3. Try to set diffenet values with camera.roll - it has no effect, up is
always Number3D(0, 1, 0)
What is the expected output? What do you see instead?
Camera rotating around Z axis (when no other rotations are applied)
What version of the product are you using? On what operating system?
INFO: Papervision3D Public Beta 2.0 - Great White (September 9th, 2008)
Checked out form trunk today
Please provide any additional information below.
Tried other methods to rotate such as lookAt or rotationZ - no effect.
Original issue reported on code.google.com by zlow...@gmail.com on 31 Oct 2008 at 2:33
Original issue reported on code.google.com by
zlow...@gmail.com
on 31 Oct 2008 at 2:33