google-code-export / papervision3d

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PhongShader behaves weird on flat surfaces (plane, cube etc.) #173

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create a PhongShader + ShadedMaterial
2. Apply to Cube 
3. Render

What is the expected output? 
=> phong shaded cube

What do you see instead?
=> triangles not shaded correctly

Original issue reported on code.google.com by tim.k...@gmail.com on 27 Feb 2009 at 5:35

GoogleCodeExporter commented 9 years ago

Original comment by tim.k...@gmail.com on 3 Mar 2009 at 6:34

GoogleCodeExporter commented 9 years ago
I'll pick this up.

Original comment by r.hauw...@gmail.com on 5 Mar 2009 at 9:20