What steps will reproduce the problem?
1. Create a PhongShader + ShadedMaterial
2. Apply to Cube
3. Render
What is the expected output?
=> phong shaded cube
What do you see instead?
=> triangles not shaded correctly
Original issue reported on code.google.com by tim.k...@gmail.com on 27 Feb 2009 at 5:35
Original issue reported on code.google.com by
tim.k...@gmail.com
on 27 Feb 2009 at 5:35