It seems that the static dictionary of animated materials in MovieMaterial
is not cleared, so if you construct and destruct scenes quickly then you
quickly end up rendering lots of unused bitmaps.
Original issue reported on code.google.com by agent.ed...@gmail.com on 11 May 2008 at 8:31
Original issue reported on code.google.com by
agent.ed...@gmail.com
on 11 May 2008 at 8:31