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Shofixti conversation #23

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Jaako's suggestion of how to divide the Shofixti dialogue (using Ariel's plot 
proposal):
 1. dialog subtree with regular shofixti ship directing you to Beta Gorno III
   hint of religious fanaticism should intensify with time.
   ( a new more omnious line every few months )
 2. complete dialog tree with Hiroku
   -- general colony and shofixty information (politics, religious)
   -- the mythology (reluctant to talk about it)
   -- description of religious sect political overtaking overr time
   -- quest item related dialog
   -- dialog of failure (after suicide)
      should be a memorable somber experience for the player
 3. historical data on the shofixti from the melnorme (the myth)

Original issue reported on code.google.com by ejrh00@gmail.com on 17 May 2011 at 8:33

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
The Game creator actually did put in more shofixti dialog about Shofixti scout 
patrol 3 returning. Its good to know that the Shofixti dialog did get enhanced 
since the previous demo. and also your "Historical data on the Shofixti from 
the Melnorme" eventually became Melnorme information on current events which 
cost only 75 credits. and this new Melnorme Dialog was put in and it leads to 
discovery of Ruins in Beta Messier. and the Messier constellation can be 
mentioned again by them if you trade them your knowledge of Gamma Janus and 
those ruins at that system were not in the previous demo. so im glad that some 
stuff from these conversations in 2011 made it into the later demo that came 
out in January 2012. 

Original comment by Necropol...@yahoo.com on 6 Feb 2015 at 12:55