Two suggested fixes to assist mouse control listed here:
http://pushbuttonengine.com/forum/viewtopic.php?f=5&t=741
1. in BitmapRenderer.as - add mouseEnabled getter/setter to selectively
stop mouse interaction on individual sprites (eg background, HUD background).
2. in DisplayObjectSceneLayer.as - set mouseEnabled to false on the
sceneLayer - otherwise it picks up all mouse interaction and sprites on
lower layers don't get a look-in.
Original issue reported on code.google.com by SharonHa...@gmail.com on 28 Mar 2010 at 9:37
Original issue reported on code.google.com by
SharonHa...@gmail.com
on 28 Mar 2010 at 9:37