What steps will reproduce the problem?
1. pyglet is slow
2. not because it is Python, but because it's most likely uses outdated OpenGL
API (that means outdated version)
3. and if you track OpenGL development, most popular version is going to be
mobile OpenGL ES
4. which is also what WebGL is based on
5. and it is simplified version of previous OpenGL versions (API)
6. meaninig it is stripped version with less garbage and more performance
7. and hardware manufacturers now optimize performance even further for these
stripped newer versions
8. so pyglet should use these newer API too!
What is the expected output? What do you see instead?
When I run pyglet game, I'd like to know if it uses any outdated OpenGL
machinery. So I'd like an option to make pyglet print warnings when a call is
made to a function that is not supported, to say, in OpenGL ES 2.0 or other
subset.
Original issue reported on code.google.com by techtonik@gmail.com on 20 Jul 2012 at 3:24
Original issue reported on code.google.com by
techtonik@gmail.com
on 20 Jul 2012 at 3:24