Open GoogleCodeExporter opened 9 years ago
The starting point is to measure FPS. With current `Hello, World!` FPS is equal
to how many times per second user clicks a keyboard. The next technique should
trigger draw at the end of on_draw handler to measure maximum FPS and show
where 100% CPU load comes from. And the last technique should illustrate how to
cap FPS to a certain level, how to detect lag or if CPU stays free.
Original comment by techtonik@gmail.com
on 23 Jul 2012 at 7:56
Original issue reported on code.google.com by
techtonik@gmail.com
on 23 Jul 2012 at 7:13