What steps will reproduce the problem?
1.
New Mesh Renderer rendering mesh
2.
New Syphon Server at a higher layer, set to Capture Scene (OpenGL)
What is the expected output? What do you see instead?
Expect mesh to keep textures. Instead, Syphon Server corrupts texture state and
textures are disabled.
Original issue reported on code.google.com by v...@vade.info on 4 Dec 2011 at 10:17
Original issue reported on code.google.com by
v...@vade.info
on 4 Dec 2011 at 10:17