Closed GoogleCodeExporter closed 9 years ago
This should be fixed in .21 please report back.
Original comment by jbla...@gmail.com
on 4 May 2011 at 5:24
Hi,
The new version is not compatible with my multi-world plugin, Wormhole Xtreme
Worlds;
http://forums.bukkit.org/threads/admin-tp-wormhole-x-treme-worlds-v0-4-multi-wor
ld-management-protection-740.13177/
It is impossible to test anything yet.
When I disable the multi-worlds, the plugin will load. Otherwise, the server
log states:
[EpicZones] Detected Multi World Plugin > WormholeXTremeWorlds > Enabling...
2011-05-05 13:41:32 [INFO] [WormholeXTremeWorlds][v0.4]Enable Beginning.
2011-05-05 13:41:32 [INFO] [WormholeXTremeWorlds]Attached to Permissions
version 2.5.1
2011-05-05 13:41:32 [INFO] [WormholeXTremeWorlds]Help plugin is not yet
available; there will be no Help integration until it is loaded.
2011-05-05 13:41:32 [INFO] [EpicZones] error starting: null Disabling plugin
2011-05-05 13:41:32 [INFO] [EpicZones] version 0.21.1 is disabled.
Thanks again!
Original comment by greg...@outlook.com
on 5 May 2011 at 3:44
Just in case, v.23 has the same error after the multi worlds loads, as i quoted
from the server log above... Something must be up with the new global zone
implementation.
Original comment by greg...@outlook.com
on 7 May 2011 at 7:23
Thanks, I'll give it a look over.
Original comment by jbla...@gmail.com
on 9 May 2011 at 9:35
Original comment by jbla...@gmail.com
on 9 May 2011 at 9:37
Original comment by jbla...@gmail.com
on 10 May 2011 at 2:54
Brilliant :) Can't wait for the release. I'll test everything once it gets
running again, I'm still using the old 20.1 simply because it's stable . thanks
again!
Original comment by greg...@outlook.com
on 10 May 2011 at 3:14
Original comment by jbla...@gmail.com
on 13 May 2011 at 1:56
Hi Jblaske,
The new version works wonderfully with the multi worlds now :), and I was given
proper time to test the mod. However, it still seems to be the case that groups
are "inheriting" the 'build:deny' or similar nodes from other groups... eg.
An example - I have two groups - 'builders' and 'admins'
Lets say, in my group manager configuration, that 'admins' inherit all
permissions from 'builders'. I then set the builders to build:deny and
destroy:deny in game, using the /zone perm (group) (node) (allow/deny) command.
I also set admins to build:allow and destroy:allow, but because the system for
checking permissions goes through "Is parent denied?" first, this doesn't
change anything. If I explicitly allow a specific player name, then yes they
can build even if their group is build:deny.
Simple way to get around this is to remove the inheritance system in my group
manager config which instantly solves the problem.
Apart from that,it works beautifully, - it only means every time i want to add
a permission, I have to add it to all classes, not just the lowest rank, which
is only a minor issue.
This issue can be partly fixed by changing the permission check order for the
parents around - instead of having it as "parent:deny" first, have the
parent:allow. This way, for people who wish to keep inheritance, they only have
to remember to set all the groups they want to allow to build first.
A full fix would somehow require disallowing group manager to inherit nodes
that are part of this plugin, something somewhat more difficult I think.
Bravo again, though, on this amazing plugin. I hope you read this!
Original comment by greg...@outlook.com
on 14 May 2011 at 5:00
Original issue reported on code.google.com by
greg...@outlook.com
on 30 Apr 2011 at 5:09Attachments: