After playing the game repeatedly I found something quite annoying about the movement. The problem is that Keith's sprite is the exact same size as the gap between the walls. Because of this, when facing an intersection it is quite hard to make a turn towards any of the directions unless you are perfectly positioned.
Original issue reported on code.google.com by dragosd...@yahoo.com on 5 Jan 2014 at 4:12
Original issue reported on code.google.com by
dragosd...@yahoo.com
on 5 Jan 2014 at 4:12