Open GoogleCodeExporter opened 9 years ago
hey this is what i was telling was happening with moved to triggers.
that issue still kinda happens when you move a bunch of cards at the same time
to a zone. have a 3 color deck, then when theres a bunch of creatures in the
grave or different colors, do a "moveto(mybattlefield) all(creature[one of the
colors]|mygraveyard)"
you will see that the game creates blank slots on the feild where it thinks a
card should have been.
Original comment by omegabla...@gmail.com
on 3 Oct 2010 at 3:56
this bug could be fixed if we call on update to the battlefield layout when
ever a card enters play from the graveyard. currently this update to refresh
the layout only happens when you go to the next phase, or when you enstack vert.
Original comment by omegabla...@gmail.com
on 18 Apr 2011 at 5:41
Agreed with your suggestion, it's a matter of calling an update of the
battlefield more often, although "threaten" does not involve the graveyard at
all?
Original comment by wagic.the.homebrew@gmail.com
on 18 Apr 2011 at 10:46
it doesn't matter what zones were involved, there is a current report by a user
that a card sharing this alias is producing a similar effect, except now the
card is WAY off the battlefield.
it is a matter of updating the field more often, tho i fear how it will impact
preformence...
if you want to see another example of this...you can witness it happen with
equipment. when you kill a creature that was a token, the equipment
vanishes...it re-appears on the next "update()" call...im sure you've seen it
happening.
Original comment by omegabla...@gmail.com
on 26 Jul 2011 at 4:49
Issue 784 has been merged into this issue.
Original comment by techdragon.nguyen@gmail.com
on 19 Jan 2012 at 2:29
i've made changes to battlefield gui and haven't seen this happen since, can
anyone reproduce this anymore?
Original comment by omegabla...@gmail.com
on 24 Apr 2013 at 1:19
Original issue reported on code.google.com by
wagic.the.homebrew@gmail.com
on 3 Oct 2010 at 1:06