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Card "threaten" messes up the GUI #473

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
How to reproduce:
- Cast threaten on an enemy creature
- attack with the creature
- go to the end of the turn

From there, the battlefield (especially the combat zone) looks weird all the 
time. The "red" zone opens up when it shouldn't, some cards go off limits of 
the screen when the attack, etc...

Will provide a screenshot later if needed

Original issue reported on code.google.com by wagic.the.homebrew@gmail.com on 3 Oct 2010 at 1:06

GoogleCodeExporter commented 9 years ago
hey this is what i was telling was happening with moved to triggers.

that issue still kinda happens when you move a bunch of cards at the same time 
to a zone. have a 3 color deck, then when theres a bunch of creatures in the 
grave or different colors, do a "moveto(mybattlefield) all(creature[one of the 
colors]|mygraveyard)"

you will see that the game creates blank slots on the feild where it thinks a 
card should have been.

Original comment by omegabla...@gmail.com on 3 Oct 2010 at 3:56

GoogleCodeExporter commented 9 years ago
this bug could be fixed if we call on update to the battlefield layout when 
ever a card enters play from the graveyard. currently this update to refresh 
the layout only happens when you go to the next phase, or when you enstack vert.

Original comment by omegabla...@gmail.com on 18 Apr 2011 at 5:41

GoogleCodeExporter commented 9 years ago
Agreed with your suggestion, it's a matter of calling an update of the 
battlefield more often, although "threaten" does not involve the graveyard at 
all?

Original comment by wagic.the.homebrew@gmail.com on 18 Apr 2011 at 10:46

GoogleCodeExporter commented 9 years ago
it doesn't matter what zones were involved, there is a current report by a user 
that a card sharing this alias is producing a similar effect, except now the 
card is WAY off the battlefield.

it is a matter of updating the field more often, tho i fear how it will impact 
preformence...
if you want to see another example of this...you can witness it happen with 
equipment. when you kill a creature that was a token, the equipment 
vanishes...it re-appears on the next "update()" call...im sure you've seen it 
happening.

Original comment by omegabla...@gmail.com on 26 Jul 2011 at 4:49

GoogleCodeExporter commented 9 years ago
Issue 784 has been merged into this issue.

Original comment by techdragon.nguyen@gmail.com on 19 Jan 2012 at 2:29

GoogleCodeExporter commented 9 years ago
i've made changes to battlefield gui and haven't seen this happen since, can 
anyone reproduce this anymore?

Original comment by omegabla...@gmail.com on 24 Apr 2013 at 1:19