Closed GoogleCodeExporter closed 9 years ago
auto=choice name(white) && fog from white target(creature) ueot
auto=choice name(blue) && fog from blue target(creature) ueot
auto=choice name(black) && fog from black target(creature) ueot
auto=choice name(red) && fog from red target(creature) ueot
auto=choice name(green) && fog from green target(creature) ueot
this is coded incorrectly....
FOG
is a variation of "preventallcombatdamage" that targets perminents NOT to be
confused with
"protection from(red)" for exsample.
target creature you control gains protection from the color of
Original comment by omegabla...@gmail.com
on 4 Oct 2010 at 1:16
Original comment by omegabla...@gmail.com
on 4 Oct 2010 at 1:18
The same issue was found for Shelter.
mtg.txt has been updated with the fix.
Original comment by techdragon.nguyen@gmail.com
on 4 Oct 2010 at 3:38
Original issue reported on code.google.com by
techdragon.nguyen@gmail.com
on 4 Oct 2010 at 4:15Attachments: