Open yeonjeong96 opened 4 years ago
Could you look around your system to locate SDL_opengl.h
? I don't know what exactly is needed to make this work, but you can take a look in the Travis script (https://github.com/deepmind/lab/blob/macos/.travis.yml) to see what we're installing to get this to compile with Travis. It may well be that you need to install different packages on your particular distribution, but I can't really test that. See if you can find out how?
I'm not sure if I found the correct file but SDL_opengl.h only exists in qgl.h file located in 'downloads>lab>engine>code>renderercommon' was this what I was supposed to find? I've downloaded everything that I should using brew and also downloaded numpy as instructed. I will try to find more of Travis packages needed but if you can give me any suggestions I'd be happy to try it out!
No, the SDL_opengl.h file should be part of the SDL library. Can you do something like find -L /usr -name SDL_opengl.h
or so to look for it? And also look for SDL.h, as a sanity check that SDL2 is indeed installed?
encounter same issue :( anyone can help?
same issue here too. verified the SDL2 installation.
@shaktikshri: did you look for the file? Where is it?
Does anyone here need any help with anything? I haven't looked at the Mac branch for a while, but let me know if there are remaining problems.
I am also following macos deep mind as instructed but keep getting SDL_openg1.h problem. I fixed the Python.h error but am not quite sure if I got it right.