Open hecong97 opened 3 years ago
The thin-walled levels are not created with the text-level system (where you compile a textual map into a QuakeIII map). Rather, they have been created directly as QuakeIII maps using other tools.
I forget what exact tool it was (it may have been GtkRadiant, or it may indeed have been some other program we wrote), but either way that's not part of DeepMind Lab now. However, if you look at the logic for the text level compiler, you might well be able to fork that into a tool that produces "thin-walled" mazes.
In the nav_static_maze and the nav_random_goal maze, the wall is thin, but in the make_map_from_text.lua and the random_maze,the wall is thick. How can I set the parameters of the wall?