Closed friedmainfunction closed 1 year ago
Yes, you should use skins.
Check out #128 for details.
Yes, you should use skins.
Check out #128 for details.
@yuvaltassa Thank you for replying! Before I open this issue, I have checkout that. What I still do not understand is how to determine the bind_postion, vertex_index and vertex_weight. I write a python script to show the data in your dog_skin.skn file, but I can't find the law in these data, and I don't know how to determine thousands positions and weights. Are there any tools or methodology to solve this problem? Please give me some advice, thanks. The data in your dog_skin.skn file is just like that: which I don't know how to generate.
here is an example, it's the script that generates the vertex weights for the dog. (under "make skin")
Thanks!
Hi, I'm new in mujoco community, it is so cool! And I'm trying to use MuJoCo to build a human like body for simulation, just like this paper does in Isaac Gym: https://xbpeng.github.io/projects/ASE/index.html I noticed that they use a humanoid body modeled in xml format, and then add a wonderful visualization, but it still simulates in simple humanoid in essential which corresponds to skin mechanism in mujoco. So, I am trying to do the same thing in mujoco.
Basically, I am trying to use the simple humanoid xml files as same as paper above and additional 3D skins with textures to do it. I have tried to utilize your example in https://github.com/deepmind/dm_control/blob/main/dm_control/suite/dog.xml, but details of it are omitted. Here are the questions which I am faced with:
I am working with Python bindings of mujoco-2.3.0 and Ubuntu 20.04. Here is the humanoid xml file: https://github.com/nv-tlabs/ASE/blob/main/ase/data/assets/mjcf/amp_humanoid.xml
It is appreciated if you can give any advice.