-- The C compiler identification is GNU 5.4.0
-- The CXX compiler identification is GNU 5.4.0
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found OpenGL: /usr/lib/x86_64-linux-gnu/libOpenGL.so
-- Found EGL: /usr/lib/x86_64-linux-gnu/libEGL.so
-- Found SDL2_image: /usr/lib/x86_64-linux-gnu/libSDL2_image.so
-- Found SDL2_ttf: /usr/lib/x86_64-linux-gnu/libSDL2_ttf.so
-- Found SDL2_gfx: /usr/lib/x86_64-linux-gnu/libSDL2_gfx.so (found version "1.0.1")
-- Found PythonLibs: /usr/local/lib/libpython3.6m.so (found suitable version "3.5.2", minimum required is "3")
Using Python: 3.5 ================================================================= /usr/include/python3.5m, /usr/lib/x86_64-linux-gnu/libpython3.5m.so
Using Python: 3.5
-- Boost version: 1.65.1
-- Found the following Boost libraries:
-- python35
Using Boost.Python: python35
-- Looking for pthread.h
-- Looking for pthread.h - found
-- Looking for pthread_create
-- Looking for pthread_create - not found
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Found Threads: TRUE
-- Boost version: 1.65.1
-- Found the following Boost libraries:
-- thread
-- system
-- filesystem
-- python35
-- chrono
-- date_time
-- atomic
-- Configuring done
CMake Error at CMakeLists.txt:183 (add_library):
Target "game" links to item "-L/usr/lib/x86_64-linux-gnu -lSDL2 " which has
leading or trailing whitespace. This is now an error according to policy
CMP0004.
-- Generating done
-- Build files have been written to: /home/hxt/rl_dir/env/football/third_party/gfootball_engine
gfootball/build_game_engine.sh: line 30: pushd: third_party/gfootball_engine: No such file or directory
error: Google Research Football compilation failed
[end of output]
note: This error originates from a subprocess, and is likely not a problem with pip.
ERROR: Can't roll back gfootball; was not uninstalled
error: legacy-install-failure
× Encountered error while trying to install package.
╰─> gfootball
note: This is an issue with the package mentioned above, not pip.
hint: See above for output from the failure.
print the LIBRARIES variable of third_party/gfootball_engine/CMakeLists.txt and modify the incorrect path in LIBRARIES could fix this issue.
As an example, in my unbuntu 16.04 server:
(1) before this line:
target_link_libraries(${OUTPUT_LIB_NAME} ${LIBRARIES})
I print the value of LIBRARIES and get:
gamelib;menulib;datalib;blunted2;Boost::filesystem;Boost::system;Boost::thread;Boost::python35;/usr/lib/x86_64-linux-gnu/libpython3.5m.so;/usr/lib/x86_64-linux-gnu/libSDL2_image.so;/usr/lib/x86_64-linux-gnu/libSDL2_ttf.so;/usr/lib/x86_64-linux-gnu/libSDL2_gfx.so;-L/usr/lib/x86_64-linux-gnu -lSDL2;/usr/lib/x86_64-linux-gnu/libEGL.so;/usr/lib/x86_64-linux-gnu/libOpenGL.so;/usr/lib/x86_64-linux-gnu/libOpenGL.so;/usr/lib/x86_64-linux-gnu/libGLX.so;/usr/lib/x86_64-linux-gnu/libGLU.so
(2) I see -L/usr/lib/x86_64-linux-gnu -lSDL2; is incorrect.
Hi, I have the same problem as you, but I don't know CMake very well, can you please give some more detailed instructions? About how to print variables and where to modify the path?Thank you very much
If anyone is facing a similar problem as below:
print the
LIBRARIES
variable ofthird_party/gfootball_engine/CMakeLists.txt
and modify the incorrect path inLIBRARIES
could fix this issue.As an example, in my unbuntu 16.04 server:
(1) before this line:
target_link_libraries(${OUTPUT_LIB_NAME} ${LIBRARIES})
I print the value of
LIBRARIES
and get:gamelib;menulib;datalib;blunted2;Boost::filesystem;Boost::system;Boost::thread;Boost::python35;/usr/lib/x86_64-linux-gnu/libpython3.5m.so;/usr/lib/x86_64-linux-gnu/libSDL2_image.so;/usr/lib/x86_64-linux-gnu/libSDL2_ttf.so;/usr/lib/x86_64-linux-gnu/libSDL2_gfx.so;-L/usr/lib/x86_64-linux-gnu -lSDL2;/usr/lib/x86_64-linux-gnu/libEGL.so;/usr/lib/x86_64-linux-gnu/libOpenGL.so;/usr/lib/x86_64-linux-gnu/libOpenGL.so;/usr/lib/x86_64-linux-gnu/libGLX.so;/usr/lib/x86_64-linux-gnu/libGLU.so
(2) I see
-L/usr/lib/x86_64-linux-gnu -lSDL2;
is incorrect.Then, I set the path to the corrected one:
set(LIBRARIES "gamelib;menulib;datalib;blunted2;Boost::filesystem;Boost::system;Boost::thread;Boost::python35;/usr/lib/x86_64-linux-gnu/libpython3.5m.so;/usr/lib/x86_64-linux-gnu/libSDL2_image.so;/usr/lib/x86_64-linux-gnu/libSDL2_ttf.so;/usr/lib/x86_64-linux-gnu/libSDL2_gfx.so;-lSDL2;/usr/lib/x86_64-linux-gnu/libEGL.so.1;/usr/lib/x86_64-linux-gnu/libOpenGL.so;/usr/lib/x86_64-linux-gnu/libOpenGL.so;/usr/lib/x86_64-linux-gnu/libGLX.so;/usr/lib/x86_64-linux-gnu/libGLU.so")
After modifying the path, I successfully install the gfootball.