Open SamuelSJTU opened 2 years ago
The simplest way is to reduce the mesh grid size (e.g., 128 -> 64), or to reduce the texture image size (e.g., 17 per quad -> 9 per quad). These are also shown in the ablation studies in the paper.
Unbounded 360-degree scenes are different though. The "skyboxes" modeling surrounding environments take way too much space than the object in the center. I have not found a neat solution yet.
Hi, I compressed the model to 1/7 of the original. Firstly, I convert the features (PNG format) to h264 video. You can split the big feature images into N*N small images and merge them into a video in h264 format. The compression is quite robust with the parameter N, I tried 1, 2, 4, and 8 and all these choices can achieve a similar compression ratio. Then, you can compress the model file (in obj format) with the zip.
MobileNerf learn polygon and feature map for object. The result is awesome. Do you know any suggestions on how to reduce the final model size?