At second, I installed Unity plug-in from MuJoCo website.
At third, I changed scene assets from obj format to stl format like user pkrack wrote here
Finally, Unity has able to load this scene. But when I louched it I recived errors:
Element 'joint', line 1
NullReferenceException: Failed to create Mujoco runtime.
Mujoco.MjScene.StepScene () (at MuJoCo/Runtime/Components/MjScene.cs:345)
Mujoco.MjScene.FixedUpdate () (at MuJoCo/Runtime/Components/MjScene.cs:98)
The first occurrences of "range" in the xml debug file contain a comma in the values, not a period. Maybe that's the problem. But I do not know how to change the generation of this file)
As a result, maybe it would be better to somehow copy the frame-by-frame hand positions to make an animated clip? Where can I get these values from an xml file generated by a neural network?
Importing the environment as it is in Unity seems to be a more confusing task.
debug.txt
I'm going to reproduce the hands movement in Unity. Started with Twinkle Twinkle Little Star example.
At first, I saved the scene with all the resources:
At second, I installed Unity plug-in from MuJoCo website. At third, I changed scene assets from obj format to stl format like user pkrack wrote here Finally, Unity has able to load this scene. But when I louched it I recived errors:
The first occurrences of "range" in the xml debug file contain a comma in the values, not a period. Maybe that's the problem. But I do not know how to change the generation of this file)
I attached this file to post, you may look it.
As a result, maybe it would be better to somehow copy the frame-by-frame hand positions to make an animated clip? Where can I get these values from an xml file generated by a neural network? Importing the environment as it is in Unity seems to be a more confusing task. debug.txt