Closed KimDandan closed 8 months ago
This is untested, but I think when you build you own DefaultAudioSink
in DefaultRenderersFactory.buildAudioSink
, you can specify a custom AudioProcessorChain
via DefaultAudioSink.Builder.setAudioProcessorChain
. This allows you to intercept the call to AudioProcessorChain.applyPlaybackParameters
to set the speed on the SonicAudioProcessor
and also reconfigure your custom audio processor at the same time.
Hello,
I'm looking to implement the following features:
Here's the approach I've considered:
Is it possible to implement it this way? Both features must work together. If there's a better approach or any recommendations, I'd greatly appreciate your guidance.
Thank you.