Closed footballhead closed 4 months ago
For Vulkan, we must ask for the VK_EXT_index_type_uint8 device extension and enable the indexTypeUint8 feature.
For DX12, the docs claim that there is no support: https://learn.microsoft.com/en-us/windows/win32/direct3ddxgi/hardware-support-for-direct3d-12-0-formats
This is required to load uint8 index buffers from glTF files more efficiently. See #453
For Vulkan, we must ask for the VK_EXT_index_type_uint8 device extension and enable the indexTypeUint8 feature.
For DX12, the docs claim that there is no support: https://learn.microsoft.com/en-us/windows/win32/direct3ddxgi/hardware-support-for-direct3d-12-0-formats
This is required to load uint8 index buffers from glTF files more efficiently. See #453