Closed namheegordonkim closed 2 years ago
https://github.com/google/brax/blob/b3e75f9f0a66c19a3d76f232218b5029f116f3dd/js/system.js#L317
Mostly FYI for those implementing their own renderers.
It seems that the quaternion coordinates used by Brax is in a different order than convention. Is there a good reason behind this?
Hi @namheegordonkim, yes the quat order in brax is w, x, y, z, so we do a little switcharoo to plug into THREE.js
https://github.com/google/brax/blob/b3e75f9f0a66c19a3d76f232218b5029f116f3dd/js/system.js#L317
Mostly FYI for those implementing their own renderers.
It seems that the quaternion coordinates used by Brax is in a different order than convention. Is there a good reason behind this?