Closed SumeetBatra closed 1 year ago
Following up, it looks like the config string inside humanoid.py was being used instead of the xml. I'm operating on Brax v0.1.0, so I guess only these config strings and not XMLs were supported at that time?
Hi @SumeetBatra , I'm guessing the config string you're describing is as seen in brax/v1 (https://github.com/google/brax/blob/main/brax/v1/envs/humanoid.py). As of 0.9.0, brax v2 was moved to the mainline, so we use XML now (the hand geom is present in the XML as you've described)
Got it, thanks. I also wanted to ask how to add colliders between the floor and other links in the robot. Currently (in v1) only colliders between the floor and the left/right shins are included like so
collide_include {
first: "floor"
second: "left_shin"
}
I tried adding this for other links like
collide_include {
first: "floor"
second: "left_lower_arm"
}
But it didn't work i.e. the humanoid still clips through the floor except the feet when terminate_when_unhealthy=False
Hi @SumeetBatra , adding collide_include in v1 should work. Keep in mind there are two configs in that file https://github.com/google/brax/blob/b373f5a45e62189a4a260131c17b10181ccda96a/brax/v1/envs/humanoid.py#L210
Hi folks,
I noticed that the hand is present as a sphere in the humanoid xml, but not part of the config string inside humanoid.py. I'm currently working on a project where it would be useful to also have the hand position returned on every timestep without changing anything else i.e. same obs_dim, action_dim etc. I'm not sure how to add it to the cfg string given the xml b/c I don't understand how the initial positions and orientations of the colliders are inferred, and was hoping to get some help with this?
Thanks!