Does Brax have something similar to MuJoCos equality constraints (https://mujoco.readthedocs.io/en/latest/computation/index.html#equality) where two bodies can be welded together to suppress all relative degrees of freedom between them? If so, how would setting up such a constraint look?
Does Brax have something similar to MuJoCos equality constraints (https://mujoco.readthedocs.io/en/latest/computation/index.html#equality) where two bodies can be welded together to suppress all relative degrees of freedom between them? If so, how would setting up such a constraint look?