Hi!
I am the Project Manager of Meta-World and we are looking to add support for Brax (while we wait for Mujoco-MJX - there's some collisions and other things not fully supported yet). However, we use a weld equality constraint for a mocap on the end-effector. This allows us to use an action space of size 4, where 1-3 are the desired xyz coordinates of the mocap. I am wondering if you have any suggestions for methods to modify the environments to remove the mocap but still use a similar action space. Thanks!
Hi! I am the Project Manager of Meta-World and we are looking to add support for Brax (while we wait for Mujoco-MJX - there's some collisions and other things not fully supported yet). However, we use a weld equality constraint for a mocap on the end-effector. This allows us to use an action space of size 4, where 1-3 are the desired xyz coordinates of the mocap. I am wondering if you have any suggestions for methods to modify the environments to remove the mocap but still use a similar action space. Thanks!