Closed ameliemaia closed 6 years ago
Hi, try sequential encoding, best Michael
On Fri, Jan 5, 2018 at 6:46 AM, Amelie Rosser notifications@github.com wrote:
Hello,
I'm using the draco encoder to convert 5 .obj models to .drc. All 5 obj models have the same vertex count. When I load the models via the threejs draco loader I've noticed the vertex count changes between the models. Since i'm blending between objects I need persistant vertex count.
Is there any encoder setting that allows this?
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Phone: (415) 301 8915 Email: hemmer@google.com LinkedIn: www.linkedin.com/in/mhsaar
How do do sequential encoding
, @mhsaar?
Either chose lowest compression level, or sequential encoding when using the expert_encoder.
On Mon, Mar 19, 2018 at 5:42 AM, Farhad Ghayour notifications@github.com wrote:
How do do sequential encoding, @mhsaar https://github.com/mhsaar?
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Phone: (415) 301 8915 Email: hemmer@google.com LinkedIn: www.linkedin.com/in/mhsaar
Thanks for the quick response, @mhsaar. I assume by compression
, you're referring to quantization. When I set the qp
to 0
to disable quantization, the model generated, but could not render it in THREE.js. You can see the error
outlined here: https://github.com/google/draco/issues/353
How do I se the expert_encoder
? Sorry, but I couldn't find anything about this in the documentation.
Thank you!
Hi, no the qp is the quantization bits used for the coordinates, you want to set that to a level that is tolerable for your application. I have referring to the compression level its a separate option. You may want to look at the documentation of the expert encoder.
or simply at draco_encoder --help
On Mon, Mar 19, 2018 at 8:36 AM, Farhad Ghayour notifications@github.com wrote:
Thanks for the quick response, @mhsaar https://github.com/mhsaar. I assume by compression, you're referring to quantization. When I set the qp to 0 to disable quantization, the model generated, but could not render it in THREE.js. You can see the error outlined here: #353 https://github.com/google/draco/issues/353
How do I se the expert_encoder? Sorry, but I couldn't find anything about this in the documentation.
Thank you!
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Phone: (415) 301 8915 Email: hemmer@google.com LinkedIn: www.linkedin.com/in/mhsaar
I must be missing something then, @mhsaar. Because that was the very thing I did and I don't see anything outlined here about the expert_encoder
:
Main options:
-h | -? show help.
-i <input> input file name.
-o <output> output file name.
-point_cloud forces the input to be encoded as a point cloud.
-qp <value> quantization bits for the position attribute, default=14.
-qt <value> quantization bits for the texture coordinate attribute, default=12.
-qn <value> quantization bits for the normal vector attribute, default=10.
-qg <value> quantization bits for any generic attribute, default=8.
-cl <value> compression level [0-10], most=10, least=0, default=7.
--skip ATTRIBUTE_NAME skip a given attribute (NORMAL, TEX_COORD, GENERIC)
--metadata use metadata to encode extra information in mesh files.
to set compression level to 0, use -cl 0
argument
Hello,
I'm using the draco encoder to convert 5
.obj
models to.drc
. All 5 obj models have the same vertex count. When I load the models via the threejs draco loader I've noticed the vertex count changes between the models. Since i'm blending between objects I need persistant vertex count.Is there any encoder setting that allows this?