Open darkverse opened 3 years ago
@darkverse Is this still an issue with the latest release? This was posted the day after the v1.4.1 release.
We're not able to reproduce a problem using either link, but we also lack access to either of the devices you mention as potentially being part of the problem.
Thanks for the reply Tom. It is still an issue for me but I am using the tools that are bundled with Blender 2.92 and Babylon 4.2 so I do not know if they are using the v1.4.1 release that you mention. Should I try with other tools such as gltf-pipeline or the draco module directly?
I had previously tried draco (installed via npm) but that was v1.3.4, ie export uncompressed from Blender and then compress with draco via cli, so perhaps I should upgrade my draco module and go back to that process.
I just updated gltf-pipeline and draco3d so I am now using v1.4.1 but I get the same results. Is it perhaps a problem with buffers being >65536?
Hi,
I have been trying to track down a problem when decompressing a model in BabylonJS and they have suggested it might be an issue for the Draco team. I am not sure where the problem rests - Draco, Babylon or Blender. The error only occurs on a mobile or a Quest (both android devices), but it works fine on a PC - the phone I tested on was a Samsung Galaxy S7. I think it is related to animations/skinning/morphing as two of my models that do work don't have animations while the problematic one does.
The model started as a highly detailed SolidWorks model then imported into Blender 2.9 and simplified as much as possible without loosing too much detail, an armature added with a simple animation and exported as a GLB file with draco compression. While testing I have created two versions of the file with the only difference being the export settings in Blender - both files pass validation tests but one of them fails to decompress (on a mobile device) whereas the other works.
This model fails - exported with compression level 6 and animations and shape keys and skinning.
This model works - exported with compression level 3 and animations but without shape keys and skinning.
There is a discussion on Babylon forum here https://forum.babylonjs.com/t/glb-import-error-only-on-quest-or-phone/15827
there are minimal working examples here: Model 1 fails Model 2 works
The error message is:
Any help or suggestion would be appreciated. Thanks.