Closed qmz13579 closed 4 years ago
setAcquiredImage
is supposed to receive a HardwareBuffer
, not a byte[]
. What you are doing is incredibly inefficient, you should instead have Vuforia render into a SurfaceTexture
that you could share directly with Filament (see Stream.Builder.stream()
).
A basic sample application that demonstrates the direct integration of Vuforia/Filament
I think of a way to integrate three projects into a new project ImageTargets(Vuforia\Samples) filament-main(filament\android\samples) sceneform-android(sceneform\samples)
How to solve Vuforia camera data output to Filament background
Thank you. It took three days to solve this problem
The background of Filament is still black, I don’t know which is wrong, I don’t know about Filament’s Stream
Vuforia's SDK camera output is GLSurfaceView(OpenGL ES) Above Vuforia, below Filament (black background)